<%= start_bubble_wrap("blue","black") %>Buy a Building<%= end_bubble_wrap("blue","black") %>
<%= start_bubble_wrap("light_blue","black") %>
<%= start_bubble_wrap("scarlet","light_blue") %>
Hotel Types: <% 1..4.times do |i| %><% i += 1 %><%= link_to_remote i, :update=> "x",:loading=>'action_window_up()', :complete => 'action_window_down()', :url => {:action => "build", :page=>i} %> <% end %>
<%= end_bubble_wrap("scarlet","light_blue") %>
<% property = @properties[0] %>
<% top = -42 %>
<% left = -45 %>
<% adjust = 38 %>
<% offset = ((20 * 6)+adjust) - (property.max_levels * 6)+top %>
<%= draw_building(property.max_levels,property.id) %>
<%= start_bubble_wrap("pink","light_blue") %>
<%= property.title %>
<%= end_bubble_wrap("pink","light_blue") %>
<%= property.description %>
Maximum Stories: <%= property.max_levels %>
Buildings can be upgraded anytime after purchase without losing a turn.
<% level_counter = 1 %>
| Stories |
Rent |
Cost |
|
<% PropertyType.get_max_levels(property.id,@user).to_i.times do %>
| <%= level_counter %> |
<%= property.rent(level_counter) %> |
<%= number_with_delimiter(this_cost = property.cost(level_counter)) %>
|
<% if this_cost <= @user.user_instance.account.balance %><%= link_to "Buy", :action=> 'buy', :id => property.id, :levels => level_counter %> <% else %> <% end %> |
<% level_counter += 1 %>
<% end %>
<%= end_bubble_wrap("light_blue","black") %>